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The Chronicler’s Journal
Design notes, engineering posts, and transparency reports
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Behind the AI Pipeline
Two models, one referee, one human, and a graph of about 12,000 entities. A look inside the pipeline that generates a chapter of The Living Chronicle every day — and why the human curator is the most important part of it.
Recent writing
·4 min read
Design Philosophy — Dark Fantasy for Daily Ritual
The Living Chronicle is a dark-fantasy game designed to be opened first thing in the morning. Those two things feel like a contradiction. Here is how we reconciled them — and why the Runic Void aesthetic is load-bearing, not decorative.
- design
- brand
- ritual
·3 min read
How The Living Chronicle Works
Every morning, thousands of players wake to a new chapter of a story they wrote the day before. Here is how that loop actually works — votes, investigations, factions, and a ten-step AI pipeline.
- game design
- AI
- narrative